The avatar is the only unit that can activate power nodes. The avatar is the only unit you can control in third person. When you level up, you can get better weapons and gear by traveling all the way back to HQ and buying better weapons and gear. You can customize the avatar with different weapons and gear depending on your level. The unit control mechanics have rpg elements. Units/abilities are unlocked by leveling up your avatar. Units have no special abilities. You can make an army and/or automatically send units in waves. The unit types are infantry, land vehicles and air units. Power nodes are littered across the map. Units can be made at a affiliated structure. You build structures by pre-building them in the HQ and then instantly placing the built structures near a active power node. You collect a single resource by building extractors on points on the map. The base building mechanics are pretty simple. To understand why, you must start with the mechanics. Unfortunately, Warshift joins that list of failures. Warshift is one of the few base builder real time strategy (RTS) games that allows you to play in first/third person mode via unit control. This is a big deal because most, if not all, base builder rts games with first/third person mode mechanics fail to properly connect the base building mechanics with the unit control mechanics.
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